Found Negative #017. 1910s


What if I didn't even have a computer? Wouldn't that be something?
"What is the point of this?" is a question I've been asking myself, lately. Sometimes when I'm writing a note. Sometimes when I'm posting to my blog. Sometimes when I'm…

I made it 30 minutes. Good cast, but the movie adds nothing and was almost aggressively unfunny.

Great cast. Not great writing. Started off strong but petered out for me. Too many plot holes. Geena Davis is attractive and all, but that was quite an age gap. I don't understand the entire sequence with the peach.
The stars are finally aligned again, and I’m back on the road for chapter 3 of this 10-part saga. Clear sky, not too warm, I have someone who can come pick me up and drive me back to my car, the calendar is empty, so we’re going for it.
Contrary…
Gorogoa is a puzzle game where the player must arrange tiles on a grid to progress the story (spoilers below!, plus philosophy). The game’s mechanics are simple: click to zoom in or out of interactive elements in a picture, and drag a tile along the grid to reposition…
The third episode of Wonders of Web Weaving is out:
In Episode 3, I chat with Herman, the creator of bearblog.dev. We talk about, among other things, the history and design of Bear Blog, moderation systems, and building communities around blogging.
I hope you enjoy the episode!

I've been having so much fun playing with software that I've accidentally over-complicated everything. Again. Time to dial it back. Again.
I'm re-staining the deck and it's not going smoothly. I thought it would be a simple scrape/clean/stain. I scraped, and…
Do my choices have to be black and white?
You can spend all your time scrutinizing every decision, slicing your options thinner and thinner until there's nothing left. You can reject every imperfect tool and flawed platform and compromise until you die a slow death of inconvenience, isolation,…
I like to go into a game with as little knowledge of it as possible. It was enough for me to learn the kind of game this is: What Remains of Edith Finch is an interactive story-telling experience. It has simple controls and relies on narrative. This is all you…
My personal IndieWeb site. I write about and develop software to promote user autonomy. Topics include accessibility, security, privacy, and software freedom.
A collection of random thoughts about tech, life, design and pretty much everything else I find interesting.
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